Buku Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game

 

Penulis Elizabeth Anggraeni Amalo … [et al.]
Institusi Politeknik Elektronika Negeri Surabaya
Kategori Buku Referensi
Bidang Ilmu Teknik
ISBN 978-623-02-4255-7
Ukuran 15.5×23 cm
Halaman viii, 45 hlm
Ketersediaan Pesan Dulu
Tahun 2022

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Sinopsis Buku Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game

Buku Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game

English as one of the international languages must be mastered by students from elementary to high school. However, making students not only learners but also users has become a challenge for English teachers.

Nowadays, students tend to spend their time playing games. In fact, many researches have revealed that games can help students in mastering language, especially in conversation. Therefore, by assigning students to play English games, teachers provide opportunities for their students’ to significantly improve their English language mastery.

This book aims to elaborate how Visual Novel Games utilize on delivering English expressions with speech recognition command for the interaction for English learners.

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